Nod Ground Units

This section covers some of the ground units available to the Brotherhood of Nod.
These units provide the backbone of the brotherhood.
All units listed here are subject to change.

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Raven Buggy
General Purpose:Hit and Run/Assault/Escort/Anti Infantry
Price:500
Speed:12
Armour:Light, 250
Equipment:N/A
Weapon:LRG55 Machine Gun - Turret Mounted
Calibre:11mm
Ammunition:Armour Piercing Bullets
Description: The Raven Buggy has been readapted to the new battlefield. Its new wheels allow it to have same high maneuverablity both in urban and offroad (even sandy) encounters. Its updated weapon has a longer range and is useful for ambushing infantry or hit and run attacks.
Hyena - Recon and Attack Bike
General Purpose:Recon/Hit and Run/Assault/Anti Armour
Price:600
Speed:14
Armour:Light, 180
Equipment:Radar Jammer (Radar Invisible), Infrared Visor
Weapon:AT/P-12B Missile Launcher
Calibre:50mm
Ammunition:HE Missiles (General Ammo), Tiberium Missiles (Special Ammo)
Description: This bike is Nod's main reconaissance unit, being the fastest ground vehicle. It has an enhanced camera-visor so its sight has been greatly increased. It is also used in hit-and-run tactitcs, firing two medium-ranged rockets it can cause light damage and escape from enemies easily.Nod have slightly lowered the armor on attack cycles to enable better ROTso the unit does not get hit while attempting to escape from the enemy. In special cases you will encounter sabotage Hyenas armed with Tiberium Missiles.
Tick Tank
General Purpose:Primary Battle Tank/Anti Armour
Price:750
Speed:6
Armour:Light, 450
Equipment:N/A
Weapon:BTC-1 High Velocity Cannon
Calibre:90mm
Ammunition:Armor Piercing Shells
Deployed Weapon:BTC-1S Supersonic Cannon
Calibre:90mm
Ammunition:Armor Piercing Shells
Description: An improvement on the existing chassis allowing additional armour while keeping speed and rate of turn. Its weapon remains the same, and when deployed, its vunerable systems are concealed, and only the heaviest armoured parts remain to give it increased defense ability. When deployed, additional energy is given to the main cannon, the shells are fired at supersonic speeds, allowing an increase in kinetic energy and range.
Blister Tank
General Purpose:Heavy Attack/Base Siege
Price:1200
Speed:4
Armour:Light, 600
Equipment:Laser Targeting (Extra Precision)
Weapon:BTC-3 Supersonic Three-Barreled Cannon
Calibre:105mm
Ammunition:Armor Piercing Shells (General Ammo), Tiberium Shell (Special Ammo)
Weapon 2:Close Range Laser
Calibre:N/A
Ammunition:N/A
Description: This is a terrifying unit in numbers, its 95mm cannons can level buildings and its armor can take a beating. The main problem with this unit is its sheer weight making it slow and vunelrable. Its ROF is slow, so its disadvantage is numbers of units attacking it at once. It is also equipped with a short-ranged laser to protect itself from hijackers. Some units have been known to use Tiberium based shells, which leave a lasting radioactive effect.
Stealth Tank
General Purpose:Recon/Assault/Anti Armour
Price:1100
Speed:8
Armour:Light, 300
Equipment:Cloaking Device
Weapon:AT/P-78 Missile System
Calibre:90mm
Ammunition:Armor Piercing Missiles
Description: The Stealth Tank is an excellent unit for traveling around areas undetected. Its main downfall is that it can be spotted by infantry who get too close to it or Mobile Sensor Array systems. Its has moderate armor that is able to withstand light damage if detected, its missiles can inflict good damage to any target. Best used in ambushes.
Devil's Tongue
General Purpose:Assault/Anti Infantry
Price:750
Speed:7
Armour:Light, 300
Equipment:Subterrenean Drilling System
Weapon:Devil's Breath Flamethrower
Calibre:N/A
Ammunition:Flammable Chemicals
Description: The Devil's Tongue is an ambushing unit similar to the Stealth Tank. Although not as flexible as the Stealth Tank, it travels underground, thus providing almost complete protection. An EM Pulse against the unit, will however force it to surface, making it vunerable. Its Flamethrowers are incredibly efficeint against infantry, but less so against armour. Its subterrenean drills can also be used offensively, drilling through walls.
Subterrenean APC
General Purpose:Troop Transport
Price:800
Speed:7
Armour:Light, 400
Equipment:Subterrenean Drilling System, Troop Transport
Weapon:N/A
Calibre:N/A
Ammunition:N/A
Description: The Subterrenean APC is the primary troop transport for the Brotherhood. It travels underground, like the Devil's Tongue, thus providing almost complete protection. An EM Pulse against the unit, will however force it to surface, making it vunerable. Its subterrenean drills can also be used offensively, drilling through walls.