| Power Plant |
| General Purpose: | Power Supply |
 | Price: | 350 |
| Power: | +150 |
| Armour: | Concrete, 500 |
| Upgrade: | N/A |
| Weapon: | N/A |
| Calibre: | N/A |
| Ammunition: | N/A |
| Description: The basic power production structure for Nod. Small, cheap, crude, and inefficient, but it does the job. |
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| Advanced Power Plant |
| General Purpose: | Power Supply |
 | Price: | 700 |
| Power: | +450 |
| Armour: | Concrete, 750 |
| Upgrade: | N/A |
| Weapon: | N/A |
| Calibre: | N/A |
| Ammunition: | N/A |
| Description: This is the answer to Nod being unable to fulfil its high demand energy requirements. It uses the same principles found in the previous power plants during the Second Tiberium War, just on a larger scale. |
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| Hand of Nod |
| General Purpose: | Infantry Training Facilities |
 | Price: | 300 |
| Power: | -20 |
| Armour: | Concrete, 800 |
| Upgrade: | N/A |
| Weapon: | N/A |
| Calibre: | N/A |
| Ammunition: | N/A |
| Description: The soldiers of the Brotherhood are trained and equiped at the Hand of Nod. A symbolic structure to any Nod base, it stands high above the battlefield, and reminds the men of the might of Kane. |
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| Light Post |
| General Purpose: | Flood Light |
 | Price: | 100 |
| Power: | -5 |
| Armour: | Concrete, 90 |
| Upgrade: | N/A |
| Weapon: | N/A |
| Calibre: | N/A |
| Ammunition: | N/A |
| Description: In times of need, this building can be vital, providing illumination to an otherwise dark situation. |
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| Laser Pillar |
| General Purpose: | Base Defense |
 | Price: | 400 |
| Power: | -40 |
| Armour: | Concrete, 500 |
| Upgrade: | Overcharger |
| Weapon: | Mk.IV Laser Cannon |
| Calibre: | N/A |
| Ammunition: | N/A |
| Description: The primary base defense for the Brotherhood. Using a "pop-up" deployment system, the main structure lies underground, the firing chamber only rising to fire. The Laser Pillar has the option to be upgraded with an Overcharger. |
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| Laser Pillar - Overcharger |
| General Purpose: | Upgrade |
 | Price: | 150 |
| Power: | -15 |
| Armour: | N/A |
| Upgrade: | N/A |
| Weapon: | Mk.IVC Laser Cannon |
| Calibre: | N/A |
| Ammunition: | N/A |
| Description: The Overcharger is an upgrade to the Laser Pillar. Using a system of capacitors and secondary generators, as well as by-passing several fail-safes, provides more power to the laser cannon. While cheap, and not requiring additional space, it does have draw-backs. The additional power puts an extra strain on the firing crystals and systems, meaning additional cooltime is required, reducing its rate of fire, and also slightly damaging the system. |
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