| Argonaut |
 | Price: | 650 |
| Weapon: | Light Plasma Cannon |
| Speed: | 5 |
| Armour: | Light, 350 |
| Description:This unit replaces the Wolverine. It is more armoured but slower. Armed with a light Plasma Cannon. This weapon fires a small ball of plasma, which expands as it travels. Its based on a cross between firestorm plasma, and plasma weaponry stolen from Nod in the previous Tiberian War. It is good against lightly armoured units and infantry, also the ball has quite a large spread allowing more damage to be dealt to groups. Its rate of fire is reasonable, but due to heating problems, currently only one shot can be fired at a time. |
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| Ares |
 | Price: | 950 |
| Weapon: | 120mm Cannon, 150mm Cannon |
| Speed: | 5 |
| Armour: | Light, 550 |
| Description:An advancement over the Titan mech design. The Ares is equipped with better armour, and a new weapon system. The Ares is equipped with two cannons making it a more flexible and more efficient unit, however only one cannon is ever used at a time. The 120mm Cannon is similar to that used on the old Titans, best against tanks and other armoured vehicles. The 150mm cannon is a slow firing cannon designed as a building buster. Its slow and so is inefficient against moving units, also its small damage radius makes it poor against infantry also. To switch from one weapon to the other, the unit deploys, switching its active cannon. |
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| Hover MLRS |
 | Price: | 1000 |
| Weapon: | 2x Seeker Missiles |
| Speed: | 7 |
| Armour: | Light, 330 |
Description:Another tried and tested unit of the GDI arsenal. The first GDI unit to be equiped with a hover-drive as a battle-purpose tank, it is still used as a test-bed for new developments in hover technology, such as developing new armour types which are both effective and cause little effect against the hover-drive. The Hover-MLRS's role in the Second Tiberium War was often confused, and it was never used to its full potential, as a rapid-response artillery unit, as well as able to give Anti-Aircraft fire, making it a very versatile artillery. The Hover-MLRS is one of two artillery units in GDI, and its role is against armoured units and aircraft. Its precision missiles are brilliant for taking out moving targets quickly and efficently. |
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| Mobile EMP |
 | Price: | 1000 |
| Weapon: | EMP Pulse Wave |
| Speed: | 6 |
| Armour: | Light, 600 |
| Description:Another unit to be introduced only in the Firestorm Skirmishes. The Mobile EMP uses a similar weapon similar to that found on the stationary EMP cannon, the differences being the unit cannot fire a "projectile" to a distance, more is the projectile itself and triggers an EMP on its chassis, disabling all units in its radius, which is smaller than that found on the stationary EMP cannon. |
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| Disruptor |
 | Price: | 1250 |
| Weapon: | Sonic Cannon |
| Speed: | 5 |
| Armour: | Light, 500 |
| Description:One of the most devestating units belonging to GDI, if used properly. A dangerous tank, to both friend and foe. Equipped with a sonic cannon, a weapon which fires sonic waves at a target, to which this wave will damage everything in its path, the only exception being other disruptors, making this unit best deployed in groups. This is replaced by the Sonic Tank. |
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| Mammoth Mk.II [Mission Only] |
 | Price: | 3000 |
| Weapon: | Dual Railguns, SAM Rockets |
| Speed: | 3 |
| Armour: | Light, 1000 |
| Description: This unit is no longer in production, however there are a few prototypes remaining in certain locations. If you gain control of one of these units, use it well as they can no longer be replaced. This unit remains one of the most deadly units on the battlefield. |
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| Mammoth Excalibur |
 | Price: | 3500 |
| Weapon: | Twin-Linked Railgun, EMP SAM Rockets |
| Speed: | 4 |
| Armour: | Light, 1000 |
| Description: The next stage development in the Mammoth Project. Although slightly less armed, with a single-dual linked railgun as opposed to two. Its missiles are however EMP armed, enabling it to take out aircraft in dual shots. The improvements over the Mk.II are it is able to move faster, while also having a turret for the weapon systems, enabling greater targeting, helping to solve a problem of the Mk.II by being surrounded. |
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| Hover APC |
 | Price: | 950 |
| Weapon: | Light Gauss Cannon |
| Speed: | 6 |
| Armour: | Light, 400 |
| Description: This is the replacement for the Amphibious APC. The two improvements over the previous model include; Hover engine, which allows an increase in speed. Also, it has a light gauss cannon, allowing some armament to help defend it. |
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| Limpet Drone |
 | Price: | 500 |
| Weapon: | Limpet Weapon |
| Speed: | 6 |
| Armour: | Light, 500 |
| Description: Another unit added during the Firestorm skirmishes. The Limpet Drone while has no lethal weaponry, is an invaluable intelligence unit. Once deployed, it lays cloaked, in wait for an enemy unit. Once an enemy unit passes over it, it latches on, doing two things. The Limpet Drone both slows down the unit, as well as reveals the area around the unit, allowing it to reveal the area this unit travels to. This is particularly useful against enemy harvesters. |
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| Mobile Construction Vehicle |
 | Price: | 2000 |
| Weapon: | N/A |
| Speed: | 3 |
| Armour: | Light, 800 |
| Description: One of the most important units under your control. This unit deploys to form the construction yard, the heart of any base, allowing other buildings to be constructed. |
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| Mobile War Factory |
 | Price: | 1800 |
| Weapon: | N/A |
| Speed: | 3 |
| Armour: | Light, 700 |
| Description: This unit was added to the GDI arsenal during the Firestorm skirmishes and has proved invaluable. This unit deploys to give a mobile war factory capable of building units. |
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| Mobile Sensor Array |
 | Price: | 900 |
| Weapon: | N/A |
| Speed: | 6 |
| Armour: | Light, 600 |
| Description: An invaluable unit, although defenceless and with no armament. This unit is able to detect cloaked units, mines and subterrenean units, making it essential in detecting ambushes and potential attacks. |
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